ESPN Virtual Studio F
Virtual add-on studio space in a real-time game engine
To supplement limited physical studio space, ESPN sought a photoreal virtual studio that could be used with chroma-keyed actors and tracked cameras during live broadcasts when scheduling constraints prevent shooting in the primary production spaces. DigitalFish provided an indistinguishable-from-reality synthetic version of Studio F, in ESPN’s Bristol Digital Center 1, using Epic Games’ Unreal Engine and advanced proprietary methods for lighting, shadows and geometry.
Andrew Dayton (under contract)