DigitalFish Patents

DigitalFish, Inc. believes that investing in R&D is critical to delivering the advanced technology that sophisticated customers and production professionals increasingly need to keep on top of the dynamic world of digital media production. The Company has spent millions of dollars on research and development, and our growing patent portfolio largely reflects fundamental innovations important to our industry. During the course of our history – since the earliest days when our founders worked relentlessly around the clock late into the night over months and months to invent their first new solutions and systems to tackle the needs of large-scale digital production – we have invested heavily to innovate and to deliver solutions that add significant value to customers.

In accordance with Section 287(a) of Title 35 of the United States Code, the reader is hereby placed on notice of DigitalFish, Inc.’s rights in the United States Patents listed below which are associated with our software platform:

  • US Patent # 9,216,351 TECHNIQUES AND WORKFLOWS FOR COMPUTER GRAPHICS ANIMATION SYSTEM
  • US Patent # 9,805,491 TECHNIQUES AND WORKFLOWS FOR COMPUTER GRAPHICS ANIMATION SYSTEM

The reader is also hereby placed on notice of DigitalFish, Inc.’s rights in the following foreign patents associated with our software platform:

  • Australia Patent # 2006236289 TECHNIQUES AND WORKFLOWS FOR COMPUTER GRAPHICS ANIMATION SYSTEM
  • Canada Patent # 2,605,452 TECHNIQUES AND WORKFLOWS FOR COMPUTER GRAPHICS ANIMATION SYSTEM
  • European Patent # 1,918,880 TECHNIQUES AND WORKFLOWS FOR COMPUTER GRAPHICS ANIMATION SYSTEM
  • European Patent # 1,918,881 TECHNIQUES AND WORKFLOWS FOR COMPUTER GRAPHICS ANIMATION SYSTEM
  • Germany Patent # 602006032325 TECHNIQUES AND WORKFLOWS FOR COMPUTER GRAPHICS ANIMATION SYSTEM
  • Hong Kong Patent # 1,122,387 TECHNIQUES AND WORKFLOWS FOR COMPUTER GRAPHICS ANIMATION SYSTEM
  • India Patent # 277,006 A COMPUTER GRAPHICS ANIMATION METHOD AND SYSTEM
  • New Zealand Patent # 590,541 TECHNIQUES AND WORKFLOWS FOR COMPUTER GRAPHICS ANIMATION SYSTEM