Thanks to our friends and colleagues for another engaging SIGGRAPH.

A few impressions and note-worthy items from the conference:

  • VR everywhere. Beyond that, 3D printing and cloud pipeline, aka global production, were the trending topics.
  • An OpenSubdiv BOF, again hosted by DigitalFish, was an enjoyable get-together. Release 3.0 was a topic of conversation.
  • The DigiPro conference is a great way to open SIGGRAPH, and it sold out again this year. This year's program was co-chaired by DigitalFish's Jonathan Gibbs, who will return as program chair next year.

As always, we’re looking forward to next year's SIGGRAPH, although it’s in Anaheim in 2016.

We're fortunate to get to work in deep collaboration with our clients and together tackle challenging problems. If you have one you'd like to discuss with us, drop us a line.


The annual SIGGRAPH computer-graphics conference is fast approaching, held in Los Angeles this year. As always a number of DigitalFish-ers are attending. Please drop us a note if you'd like to connect at the conference.

This year, DigitalFish is:

  • Co-hosting the Open Source Beer of a Feather on Wed August 12, 6:00 PM
  • Again hosting the OpenSubdiv BOF. It is Tuesday, August 11, 5:30 PM - 7:30 PM at Hotel Figueroa, The Terrace. Join us to relax and discuss a year of advancement, future direction, challenges and opportunities around Pixar’s OpenSubdiv.

See you at SIGGRAPH!

Today Google's Advanced Technology and Products (ATAP) group announced its interactive storytelling environment Spotlight Stories will soon be open to outside developers and content creators. Like Virtual Reality without the headset, Spotlight Stories puts the camera into the hands of the viewer, providing a unique window through which to experience each story. The mobile device is the viewfinder, and users can point it anywhere they like as the story unfolds.

Today also marks the release of the fourth Spotlight Story, "Help". Directed by Justin Lin (“Fast and Furious" films, "Star Trek 3”), "Help" is the first Spotlight Story filmed in 360° live action. Earlier stories were created by veteran directors and animators from Pixar and Disney. For storytellers accustomed to controlling all aspects of camera and staging in a linear way, it is a leap of faith to submit control to the viewer, and this calls for a unique set of tools.

DigitalFish engineers are working alongside the Google ATAP team to invent and deliver these new storytelling tools. Involving both extensions to existing Digital Content Creation (DCC) software and wholly new standalone tools, the Spotlight Stories Story Development Kit (SDK) will enable independent studios to create their own immersive mobile shorts by simplifying the creation of an asynchronous story through an easy-to-use interface. The tools and DCC integration are designed to function in any modern studio environment and are already in use on upcoming Spotlight Stories.

DigitalFish continues to pioneer the concept of non-linear storytelling and non-linear DCC pipelines, concepts core to the SDK and we believe vital to the future of digital-media creation. We look forward to future challenges: creating a more artist-friendly way to support 3-D storyboarding and building an integrated development environment where an artist can create and animate a character quickly without needing to move repeatedly between multiple tools.

The Spotlight Stories viewer is now available on Google Play for higher-end Android handsets. Google will also showcase Spotlight Stories content on YouTube, ensuring a wide audience for this brave new medium that was born as an R&D project.

After a criticially-acclaimed inaugural run at the Australian Centre for the Moving Image (ACMI), “DreamWorks Animation: The Exhibition” will be touring internationally from 2015 - 2020.  The exhibition celebrates 20 years of animation, technology and storytelling from the creators of Shrek, Madagascar, Kung Fu Panda and How to Train Your Dragon

DigitalFish is a technology provider and sponsor for the exhibit, repackaging our production technology as interactive kiosks that allow children and adults to experience the essence of the professional animator's tools while exploring basic animation and computer-graphics concepts. 

 ACMI’s exhibition resources reveal the scale of the exhibit and its availability. DigitalFish is honored to continue partnering with ACMI and DreamWorks in this ground-breaking exhibition.

DigitalFish was named an NVIDIA GPU Technology Conference poster presenter by the GTC Content Committee.  The work was conducted under a NASA grant, exploring two novel techniques to integrate high-resolution or 3-D terrain geometry from disparate sources into a unified view. For this project, the surface terrain that NASA is interested in is Mars, but we also see uses closer to home in:

  • New terrain methods for military or commercial mapping, including for mobile use by soldiers and field workers
  • New methods for terrain data processing in support of autonomous vehicle and commercial drone navigation
  • New bathymetry representations and visualizations for marine applications
  • New methods for terrain rendering for flight simulation, film and 3-D games

GTC is in San Jose, March 17-20, 2015. Please drop us a note if you'd like to meet up. Read a case study of the work or technical highlights on the GTC Poster.

See you there!

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August 12-16, 2018
Vancouver, Canada

Austin Game Conference
September 13-14, 2018
Austin, Texas

Tokyo Game Show
September 20-23, 2018
Tokyo, Japan

Oculus Connect
September 26-27, 2018
San Jose, CA

View Conference
October 22-26, 2018
Turin, Italy

October 29-30, 2018
San Francisco, CA

December 4-7, 2018
Tokyo, Japan

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