The Australian Centre for the Moving Image (ACMI) in Melbourne is hosting the world premiere of DreamWorks Animation: The Exhibition — Journey from Sketch to Screen, which opens Thursday April 10, 2014.

DigitalFish created interactive kiosks showcasing traditional (hand-drawn) and 3-D animation methods. The touch-screen and pen-based digital kiosks engage both adults and children in experimenting with animation drawing, face animation of well-loved DreamWorks characters, computer-graphics scene lighting, and physics-based models for visual special effects.

DigitalFish is both an exhibit sponsor and technology supplier for the exhibit. While much of our work in production technology is used behind the scenes, it’s great to see our creations delighting museum visitors in such a public venue. Learn more about the interactive exhibits or have a look at ABC's video coverage that conveys the massive scale of the total exhibition; the interactive kiosks are shown shortly after the two minute mark. The exhibit runs through October 5, 2014.

This month several DigitalFish-ers will be attending Game Developers Conference (GDC) in San Francisco as well as NVIDIA-hosted GPU Technology Conference (GTC) in San Jose.


GDC is in San Francisco March 17-21, 2014 and GTC is the following week in San Jose, March 24-27, 2014. Please drop us a note if you'd like to connect at either conference.

See you there!

DigitalFish’s work bringing Pixar’s OpenSubdiv to a mobile device for our client Motorola Mobility was featured onstage at Qualcomm’s Uplinq conference. Motorola Mobility Senior Vice President Dr. Regina Dugan introduced the use of OpenSubdiv in this innovative real-time animation piece by Academy Award-winning director Jan Pinkava. DigitalFish’s Mark Oftedal contributed story development and animation direction.

This is the first-ever deployment of OpenSubdiv running real-time on a mobile device. A team of DigitalFish engineers led by Senior Research Scientist Nathan Litke were embedded within Motorola Mobility’s Advanced Technology and Projects (ATAP) group. Our work included introducing “real-time mobile” features into OpenSubdiv, such as animation-engine integration and extensive optimizations for OpenCL and OpenGL ES on Qualcomm’s Adreno 320 (Snapdragon 800) mobile GPU. Motorola Mobility, a division of Google, has announced it intends to contribute the DigitalFish-developed code in Windy Day into the OpenSubdiv public repository.

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Fxguide's in-depth article about OpenSubdiv delves into the history and benefits and explores who is leading the industry standardization efforts. The article also highlights DigitalFish's OpenSubdiv expertise and our recent Motorola Mobility project where we delivered the first-ever realtime subdivision surfaces on a mobile device.

In this article, Mike Seymour of fxguide describes not just what OpenSubdiv is, but it's current state in terms of industry adoption, with quotes from leaders at most of the important DCC software vendors including Autodesk, Side Effects and The Foundry.

The article quotes DigitalFish's Dan Herman on the topic of subdivision-surface adoption while he was at Pixar: “Toy Story had been modeled primarily with NURBS, Woody and Buzz were NURBS and NURBS are not good for organic surfaces. From Geri’s Game in 1998 to Toy Story 2 (2000) Pixar completely converted from a NURBS pipeline with polygons to a totally subdiv pipeline. That conversion was because the advantages of subdivs were just so compelling.”


After a heroic effort to reboot mind, spirit and boat, Artemis Racing got back on the water to compete in the semi-finals of the Louis Vuitton Challenger Series to the 34th America's Cup. Although ultimately eliminated by Luna Rossa Challenge in the semi-finals on August 10th, Artemis' real win was coming together as a team to race after the tragedy of losing team member Bart Simpson in a sailing accident in May.

Their improvement trajectory was impressive in the mere 13 times they sailed the new AC72. All intentions are to challenge for the next America's Cup. We are proud to have supported the Artemis challenge during AC34 with a number of technical projects, from providing the computer model for predicting San Francisco Bay currents and determining the edges of navigable water in the racing and practice-sailing areas to supporting other efforts in Performance & Instrumentation technology and mobile-computing needs. The partnerships that were forged with U.C. Berkeley and Stanford University have been invaluable.

Artemis has put out a great video on the team effort that put them back on the water in their new AC72:

Congratulations to Luna Rossa Challenge, good luck to the remaining challenging and defending teams, and we look forward to seeing what lies ahead for AC35 in several years' time!


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August 12-16, 2018
Vancouver, Canada

Austin Game Conference
September 13-14, 2018
Austin, Texas

Tokyo Game Show
September 20-23, 2018
Tokyo, Japan

Oculus Connect
September 26-27, 2018
San Jose, CA

View Conference
October 22-26, 2018
Turin, Italy

October 29-30, 2018
San Francisco, CA

December 4-7, 2018
Tokyo, Japan

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