News

The annual Game Developers Conference is coming to San Francisco on March 18-22. As always a number of DigitalFish-ers are attending.

This year, we are especially looking for collaborators interested in live-production workflows, whether targeting film/VFX, games or new media (AR/VR). We have been busy building a new generation of tools in support of multi-DCC workflows, and we are looking to engage with tool and engine developers and production teams interesting in creating more tightly-integrated, agile pipelines.

Please drop us a note if you'd like to connect at the conference.


The museum exhibit “DreamWorks Animation: The Exhibition,” curated by Australian Centre for the Moving Image (ACMI), continues its international tour with a showing at the Canadian Museum of History in Quebec, Canada. DigitalFish is a technology provider and sponsor for the exhibit, repackaging our production technology as interactive kiosks that allow children and adults to experience the essence of the professional animator's tools while exploring basic animation and computer-graphics concepts. 

Our Animation Desk kiosk continues to be a show favorite, allowing visitors to draw and animate in 2D using Wacom Cintiq drawing tablets and the same tools we have provided to studio animators at DreamWorks. Other kiosks from DigitalFish allow visitors to animate much-loved DreamWorks characters in 3D, try their hands at relighting scenes from released DreamWorks films, or get a taste of the science side of animation production by controlling realtime water-simulation special effects.

The show opens December 8, 2017 and runs through April 8, 2018.


Sonaria Title

Son of Jaguar Title

Pouchon Venerin from DigitalFish will be joining Google Spotlight Stories producers on stage on Friday, November 3, 2017, to present the latest Spotlight Stories VR creations. Pouchon has played a critical role in bringing the most recent Spotlight Stories to life as a VR Technical Director working with the Google team. 

Autodesk and Google are sponsoring the presentation, which will highlight the VR stories "Sonaria" and "Son of Jaguar". Sonaria is a not only a sensory wonder, immersing the viewer both in and out of the ocean environment, but a technical wonder for the VR audio advances it has developed. Son of Jaguar was directed by Jorge Gutierrez, the Annie-award winning director of the animated feature "The Book of Life" (2014). Set in the wresting ring, it tells a story about how the support of family will always win out in the end.

The presenters will show "Sonaria" and "Son of Jaguar" and answer questions at the event.


Pearl Title

The VR short "Pearl", created by Google Spotlight Stories with help from DigitalFish, has won an Emmy for Outstanding Innovation in Interactive Programming. Directed by Patrick Osborne, the short had already become the first VR project to earn an Oscar nomination.

Pearl Shot

The Emmy comes in a new juried Creative Arts category, and recognizes Pearl not only for being innovative, but endearing as well. Pearl is a musical journey through time, and the VR environment lets you share the journey as never before.

DigitalFish has partnered with Google Spotlight Stories over the past four years not only to help shape the Story Development Kit (SDK), which creators use to develop their stories, but also in the creative effort to bring those stories to life.


Well, we're not going to Mars ourselves, but DigitalFish may have the opportunity again to further support NASA operations there.

This morning NASA announced they selected DigitalFish's second STTR proposal, submitted in collaboration with researchers at Carnegie Mellon University, to apply OpenSubdiv in representing the Martian terrain for planetary-rover mission and science planners.

This work builds on our 2014 NASA STTR project, also with CMU, and a 2015 technical poster for the NVIDIA GPU Technology Conference (GTC).

Beyond its application in space, we believe our work in subdivision-surface terrain representation under this project will have Earth-bound applications for mobile mapping by field scientists and engineers, military operations planning and C4I mobile systems, naval and commercial-marine bathymetry mapping, terrain rendering for film, games and VR, and terrain-processing for AR.

NASA's official announcement tells more about the highly competitive federal SBIR/STTR R&D programs.


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Events

NVIDIA GPU Tech Conf (GTC)
March 17-21, 2019
San Jose, CA

Game Dev Conference (GDC)
March 18-22, 2019
San Francisco, CA

NAB
April 6-11, 2019
Las Vegas, NV

FMX
April 30 - May 3, 2019
Stuttgart, Germany

VRX Enterprise
May 21-22, 2019
Boston, MA

Augmented World Expo
May 29-31, 2019
Santa Clara, CA

E3 Expo
June 11-13, 2019
Los Angeles, CA

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