Sonaria Title

Son of Jaguar Title

Pouchon Venerin from DigitalFish will be joining Google Spotlight Stories producers on stage on Friday, November 3, 2017, to present the latest Spotlight Stories VR creations. Pouchon has played a critical role in bringing the most recent Spotlight Stories to life as a VR Technical Director working with the Google team. 

Autodesk and Google are sponsoring the presentation, which will highlight the VR stories "Sonaria" and "Son of Jaguar". Sonaria is a not only a sensory wonder, immersing the viewer both in and out of the ocean environment, but a technical wonder for the VR audio advances it has developed. Son of Jaguar was directed by Jorge Gutierrez, the Annie-award winning director of the animated feature "The Book of Life" (2014). Set in the wresting ring, it tells a story about how the support of family will always win out in the end.

The presenters will show "Sonaria" and "Son of Jaguar" and answer questions at the event.

Pearl Title

The VR short "Pearl", created by Google Spotlight Stories with help from DigitalFish, has won an Emmy for Outstanding Innovation in Interactive Programming. Directed by Patrick Osborne, the short had already become the first VR project to earn an Oscar nomination.

Pearl Shot

The Emmy comes in a new juried Creative Arts category, and recognizes Pearl not only for being innovative, but endearing as well. Pearl is a musical journey through time, and the VR environment lets you share the journey as never before.

DigitalFish has partnered with Google Spotlight Stories over the past four years not only to help shape the Story Development Kit (SDK), which creators use to develop their stories, but also in the creative effort to bring those stories to life.

NASA Mars Terrain

Well, we're not going to Mars ourselves, but DigitalFish may have the opportunity again to further support NASA operations there.

This morning NASA announced they selected DigitalFish's second STTR proposal, submitted in collaboration with researchers at Carnegie Mellon University, to apply OpenSubdiv in representing the Martian terrain for planetary-rover mission and science planners.

This work builds on our 2014 NASA STTR project, also with CMU, and a 2015 technical poster for the NVIDIA GPU Technology Conference (GTC).

Beyond its application in space, we believe our work in subdivision-surface terrain representation under this project will have Earth-bound applications for mobile mapping by field scientists and engineers, military operations planning and C4I mobile systems, naval and commercial-marine bathymetry mapping, terrain rendering for film, games and VR, and terrain-processing for AR.

NASA's official announcement tells more about the highly competitive federal SBIR/STTR R&D programs.

ACMI DWA Face Poser

The museum exhibit “DreamWorks Animation: The Exhibition,” curated by Australian Centre for the Moving Image (ACMI), continues its international tour with a showing at New Zealand’s national museum, Te Papa in Wellington. After its first international showing in Singapore, the exhibition has doubled the number of the popular Animation Desk interactive kiosks. The show opens to the public December 12, 2015.

DigitalFish is a technology provider and sponsor for the exhibit, repackaging our production technology as interactive kiosks that allow children and adults to experience the essence of the professional animator's tools while exploring basic animation and computer-graphics concepts. 

Te Papa is hosting the exhibit through March 28, 2016.


Thanks to our friends and colleagues for another engaging SIGGRAPH.

A few impressions and note-worthy items from the conference:

  • VR everywhere. Beyond that, 3D printing and cloud pipeline, aka global production, were the trending topics.
  • An OpenSubdiv BOF, again hosted by DigitalFish, was an enjoyable get-together. Release 3.0 was a topic of conversation.
  • The DigiPro conference is a great way to open SIGGRAPH, and it sold out again this year. This year's program was co-chaired by DigitalFish's Jonathan Gibbs, who will return as program chair next year.

As always, we’re looking forward to next year's SIGGRAPH, although it’s in Anaheim in 2016.

We're fortunate to get to work in deep collaboration with our clients and together tackle challenging problems. If you have one you'd like to discuss with us, drop us a line.


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December 7-8, 2017
San Francisco, CA

January 9-12, 2018
Las Vegas, NV

Game Dev Conference (GDC)
March 19-23, 2018
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March 26-29, 2018
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April 7-12, 2018
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Stuttgart, Germany

Augmented World Expo
May 30 - Jun 1, 2018
Santa Clara, CA

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