NASA Mars Terrain

Well, we're not going to Mars ourselves, but DigitalFish may have the opportunity again to further support NASA operations there.

This morning NASA announced they selected DigitalFish's second STTR proposal, submitted in collaboration with researchers at Carnegie Mellon University, to apply OpenSubdiv in representing the Martian terrain for planetary-rover mission and science planners.

This work builds on our 2014 NASA STTR project, also with CMU, and a 2015 technical poster for the NVIDIA GPU Technology Conference (GTC).

Beyond its application in space, we believe our work in subdivision-surface terrain representation under this project will have Earth-bound applications for mobile mapping by field scientists and engineers, military operations planning and C4I mobile systems, naval and commercial-marine bathymetry mapping, terrain rendering for film, games and VR, and terrain-processing for AR.

NASA's official announcement tells more about the highly competitive federal SBIR/STTR R&D programs.

ACMI DWA Face Poser

The museum exhibit “DreamWorks Animation: The Exhibition,” curated by Australian Centre for the Moving Image (ACMI), continues its international tour with a showing at New Zealand’s national museum, Te Papa in Wellington. After its first international showing in Singapore, the exhibition has doubled the number of the popular Animation Desk interactive kiosks. The show opens to the public December 12, 2015.

DigitalFish is a technology provider and sponsor for the exhibit, repackaging our production technology as interactive kiosks that allow children and adults to experience the essence of the professional animator's tools while exploring basic animation and computer-graphics concepts. 

Te Papa is hosting the exhibit through March 28, 2016.


Thanks to our friends and colleagues for another engaging SIGGRAPH.

A few impressions and note-worthy items from the conference:

  • VR everywhere. Beyond that, 3D printing and cloud pipeline, aka global production, were the trending topics.
  • An OpenSubdiv BOF, again hosted by DigitalFish, was an enjoyable get-together. Release 3.0 was a topic of conversation.
  • The DigiPro conference is a great way to open SIGGRAPH, and it sold out again this year. This year's program was co-chaired by DigitalFish's Jonathan Gibbs, who will return as program chair next year.

As always, we’re looking forward to next year's SIGGRAPH, although it’s in Anaheim in 2016.

We're fortunate to get to work in deep collaboration with our clients and together tackle challenging problems. If you have one you'd like to discuss with us, drop us a line.


S15 BLogo Ltag

The annual SIGGRAPH computer-graphics conference is fast approaching, held in Los Angeles this year. As always a number of DigitalFish-ers are attending. Please drop us a note if you'd like to connect at the conference.

This year, DigitalFish is:

  • Co-hosting the Open Source Beer of a Feather on Wed August 12, 6:00 PM
  • Again hosting the OpenSubdiv BOF. It is Tuesday, August 11, 5:30 PM - 7:30 PM at Hotel Figueroa, The Terrace. Join us to relax and discuss a year of advancement, future direction, challenges and opportunities around Pixar’s OpenSubdiv.

See you at SIGGRAPH!

Spotlight Stories ATAP2

Today Google's Advanced Technology and Products (ATAP) group announced its interactive storytelling environment Spotlight Stories will soon be open to outside developers and content creators. Like Virtual Reality without the headset, Spotlight Stories puts the camera into the hands of the viewer, providing a unique window through which to experience each story. The mobile device is the viewfinder, and users can point it anywhere they like as the story unfolds.

Today also marks the release of the fourth Spotlight Story, "Help". Directed by Justin Lin (“Fast and Furious" films, "Star Trek 3”), "Help" is the first Spotlight Story filmed in 360° live action. Earlier stories were created by veteran directors and animators from Pixar and Disney. For storytellers accustomed to controlling all aspects of camera and staging in a linear way, it is a leap of faith to submit control to the viewer, and this calls for a unique set of tools.

DigitalFish engineers are working alongside the Google ATAP team to invent and deliver these new storytelling tools. Involving both extensions to existing Digital Content Creation (DCC) software and wholly new standalone tools, the Spotlight Stories Story Development Kit (SDK) will enable independent studios to create their own immersive mobile shorts by simplifying the creation of an asynchronous story through an easy-to-use interface. The tools and DCC integration are designed to function in any modern studio environment and are already in use on upcoming Spotlight Stories.

DigitalFish continues to pioneer the concept of non-linear storytelling and non-linear DCC pipelines, concepts core to the SDK and we believe vital to the future of digital-media creation. We look forward to future challenges: creating a more artist-friendly way to support 3-D storyboarding and building an integrated development environment where an artist can create and animate a character quickly without needing to move repeatedly between multiple tools.

The Spotlight Stories viewer is now available on Google Play for higher-end Android handsets. Google will also showcase Spotlight Stories content on YouTube, ensuring a wide audience for this brave new medium that was born as an R&D project.

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Tokyo Game Show
September 21-24, 2017
Tokyo, Japan

Austin Game Conference
September 21-22, 2017
Austin, Texas

September 21-22, 2017
San Francisco, CA

Oculus Connect
October 11-12, 2017
San Jose, CA

View Conference
October 23-27, 2017
Turin, Italy

CTN Animation Expo
November 17-19, 2017
Burbank, CA

November 27-30, 2017
Bangkok, Thailand

December 7-8, 2017
San Francisco, CA

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