Animation Tools

Products Reflex Screen

Products Reflex

Embrace the future of animation! Reflex revolutionizes 3-D animation in all types of digital media production.

Read more: About Reflex


Products Sketch


Reflex Sketch brings the drawing layers of Reflex into a stand-alone, 2-D system built around the principles of traditional animation. Designed for drawing-tablet or light-table use, Sketch is equally well-suited to the drawing and timing needs of a lone student or a large studio. It includes an advanced X-sheet, levels editor, timeline and pipeline-integration functions. It is not a replacement for ink and paint systems, focusing instead on animation planning, drawing and review.

Contact us to learn more about how Sketch can help in your studio or classroom.


Production Technology

Products Meshtools

Pixar's OpenSubdiv

DigitalFish is working closely with Pixar Animation Studios to lead industry evangelism and provide front-line support for Pixar’s OpenSubdiv. This major new technology platform, launched during Fall 2012, represents a profound advancement in graphics for animation, games and 3-D design, enabling “Pixar-quality” graphics on mobile and real-time devices.

OpenSubdiv is a set of open source libraries that implement high-performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures. The code embodies decades of research and experience by Pixar, and a more recent and still active collaboration on fast GPU drawing between Microsoft Research and Pixar.

Read more about OpenSubdiv on the Pixar website.


Meshtools Notitle

Mesh Tools

In association with our work on OpenSubdiv, DigitalFish is building new tools for building, processing and optimizing meshes.

Read more: About Mesh Tools


Custom Development Services

Animation Services

Since 2000 DigitalFish has helped companies of all sizes integrate, streamline, and accelerate their digital-media operations.

In areas ranging from technical and process analysis to system integration to joint development to turnkey system engineering, our clients engage us for discrete projects or ongoing services of critical strategic value.

Our past custom-development projects in animation and design have included full-capability turnkey animation systems, special effects software, fluid and cloth simulators, volume and terrain renderers, real-time rendering engines for desktop and mobile GPU's, production-tracking systems, compositing systems, and more. Our customers have employed these solutions in the production of feature films, broadcast, internet video, and desktop and mobile games.

Read more: About Custom Development Services


July 24-28, 2016
Anaheim, CA

Tokyo Game Show
September 17-18, 2016
Tokyo, Japan

Austin Game Conference 
September 21-22, 2016
Austin, Texas

November 2-3, 2016
San Francisco, CA

CTN Animation Expo 
November 18-20, 2016
Burbank, CA

December 5-8, 2016

December 7-8, 2016
San Francisco, CA

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